Friday, 31 October 2008

Eight sweet free iPhone apps we love - and 4 we can't get



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Source and thanks to: http://www.gizmag.com

October 27, 2008 The all-conquering iPhone is a pretty impressive gadget out of the box - but it's the fantastic App Store that really keeps the honeymoon going, giving users access to literally thousands of downloadable third-party applications. From the sublime to the ridiculous, they're only a few taps http://en.wikipedia.org/wiki/Taps away - and a large number of them are free. Useful? Sometimes. Perfect? Rarely. Addictive? Hell yes, show me an iPhone user that hasn't thumbed through the app store late at night and I'll show you somebody who should have bought a Nokia. Here's a few of our favorite freebies - and a couple of things we want to know why we can't have!

1. AroundMe Where's the nearest bank? This is a fantastic app that takes your GPS location and shows you what's nearby, from banks, bars and coffee shops, to petrol stations, hotels, parking garages and hospitals - ranked by proximity. Once you decide on a business, you're presented with full contact details, a map and route details if you want them. We're not sure where AroundMe takes its data from, but it does an excellent job, only limited by the database. A must-have app.

2. Thumbtacts One of the many criticisms of the iPhone is that its computer-like interface can make it a bit clunky to use as a phone. Finding and calling a contact, for example, can be a frustrating exercise if you've only got one hand free. But hey, who buys a phone to make calls these days anyway right? Thumbtacts offers a creative solution by breaking the contact list down into a series of simple thumb-clickable options that quickly and accurately find the number you're after. Hard to explain but easy to use, Thumbtacts is almost always a quicker way to find and call contacts than the standard contacts list. Nice one!

3. Midomi This one's great for its show-off value... sing, hum or play a tune into the Midomi screen and it'll identify the song, play a preview and take you through to the iTunes itunes-overtakes-wal-mart-in-music-sales Apr-4-2008 store to buy it if you want. Accuracy is a bit variable, and don't expect to find anything too obscure in the database, but in general it works better than you'd expect. The "wow" factor wears off a bit once you realize how the system works, but the price is right http://en.wikipedia.org/wiki/The_Price_Is_Right and it's niftier than Shazam http://en.wikipedia.org/wiki/Shazam , its main competitor.

4. Facebook A cut-down version of facebook on your phone - can be frustrating when you can't see your events or save photos, but provides a much nicer interface for the small screen than the main full-featured Facebook page in Safari. A solid bus-stop timekiller but how much nicer would it be if you could see your events and send them straight to the iCal calendar? We live in hope.

5. Labyrinth http://en.wikipedia.org/wiki/Labyrinth LE A gaming platform with no buttons poses quite a challenge for game developers - a lot of iPhone games require a finger on the screen at all times, and suffer for it. Labyrinth, however, uses the platform to great advantage, even if gameplay is very simple. Tilt the phone to roll the ball into the goal slot, avoiding the holes along the way. Where it makes up points is in the fantastic audio, which makes your expensive phone feel like a real fifty-cent wooden box. Amazing what technology can do!

6. Free Translator http://en.wikipedia.org/wiki/translation Like many iPhone apps, this is simply an interface to an online service you could just as easily access via Safari. But Free Translator proves its worth in simplicity and speed. Choose a source language, choose a target language, and type in your word or phrase. The app uses Google's translation tools, so it's just as accurate and with all the usual foibles. Annoyingly, the keyboard autocorrect tries to correct all your foreign words into English, but this would happen if you were using Google Translate online anyway. Still a very handy application, particularly when traveling.

7. Cube Runner Another game that uses the iPhone's accelerometers to great effect, Cube runner simply asks you to tilt the phone to steer yourself through a maze of cubes. On the harder settings it's vaguely reminiscent of the feeling of splitting through freeway traffic on a motorcycle - so this sneaks onto the list by virtue of the fact that many of us here at Gizmag are bike heads.

8. GPS Tracker Does exactly what it says on the tin; it takes regular GPS readings and uploads them to a Web server so you can look back at a plotted map of your trip. It also functions as a laggy but passable GPS speedometer. Works very well but chews battery too fast to be much chop for longer trips without a power cable - and spends a lot of time communicating with the server too, which could mean trouble if you're on a stingy data plan. You can change the accuracy and frequency of GPS readings, but would be handy to be able to touch the screen to set a new waypoint so you could simply upload a marker every time you turned a corner or something. Still a very nifty app.

With all the great applications available, there's still some very notable omissions that would basically bring the iPhone up to speed with other mobile phones that have been available for years. Things like...

1) Bluetooth http://en.wikipedia.org/wiki/Bluetooth file transfers Sure, there's applications like FliQ that let you send certain files between iPhones that are on the same Wifi network, but why not Bluetooth?

2) Sending vCard contact details via SMS There's numerous (paid) apps that let you send vCard-style information in an email, but what good is that when a friend texts you to ask for somebody else's number? It wouldn't be such an issue if you were able to cut and paste text, but...

3) Cut and Paste 'Nuff said. Surely Apple knows by now that people want this.

4) iPhone modem http://en.wikipedia.org/wiki/Modem capability Just about every smartphone can be used as a wireless modem http://en.wikipedia.org/wiki/Wireless_modem . Why not the iPhone? It seems contractual issues have forced Apple to remove all modem software from the App Store, which is very annoying for owners and no doubt one of the biggest reasons why people are jailbreaking their handsets to use non-approved applications like iPhoneModem.

All these third-party iPhone apps are available at the App Store - just search for them by name.





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Tuesday, 28 October 2008

Software unlock for iPhone 3G coming soon?

An unlocked iPhone 3G is a little closer to becoming reality, according to the iPhone Dev Team.

An easy way of unlocking your iPhone 3G could hit the Internet relatively soon.

Gizmodo picked up on a video produced by the iPhone Dev Team demonstrating that it has gained access to the baseband processor used by Apple in the iPhone 3G. The baseband chip is what controls the connection between the phone and the mobile phone network, meaning that a software download that could let you use your iPhone 3G on a carrier network other than the ones officially designated by Apple could be released soon.

I'm sure you remember the fuss about the original iPhone and those who sought to unlock it from the four carriers that were Apple's launch partners for the first iPhone. The free iPhone 3G has proven a tougher nut to crack, because Apple apparently changed the baseband to make it more difficult to exploit than the baseband used on the original iPhone. You can unlock your iPhone 3G to use it on another carrier by modifying the SIM card, but what the iPhone Dev Team is trying to accomplish is a software-based unlock that you would just download and install.

There hasn't been as much demand for unlocked iPhone 3Gs, given the much greater distribution of that phone around the world. However, there are still some countries like China that don't carry the iPhone, and there are still some users who want to use their iPhones on a different carrier than the one designated for the iPhone in their country.

Source: CNET




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Saturday, 11 October 2008

Downloads transform iPhone into handy tool

Source: http://www.boston.com/

It seems a shame to run down the battery of an iPhone by making phone calls. There are so many more interesting things to do with it since July, when Apple Inc. opened up the popular smartphone to outside software developers.

The result is a torrent of helpful little programs, or "apps," that turn the free iPhone into a powerful handheld computer. At Apple's iTunes online App Store, there are thousands to choose from, with more turning up every day. Which are the best? Depends what you're looking for. I favor the powerful, the practical, and the cool - programs that do useful stuff and look stylish as they do it.

I'm easily lost in the winding streets of Boston, so I like apps that take advantage of the Global Positioning System chip in the new free iPhone 3G. One of the best is Where, from Boston-based uLocate Communications Inc. Long available for other GPS-enabled phones, Where can now be installed at no charge on any iPhone. It comes with a search feature that will quickly locate nearby businesses and other points of interest, and even offers driving directions. If you've got a first-generation iPhone, which lacks GPS, Where uses technology from Boston's Skyhook Wireless Inc. to figure out your location based on signals from nearby WiFi Internet routers.

Too bad the iPhone version of Where doesn't let users install extra "widgets" - mini-programs that enhance the software. For instance, there's a Where widget for ticket retailer StubHub that makes it easy to buy tickets to entertainment and sporting events. You can add this feature and many others to many other GPS-capable phones, but not the iPhone.

Much as I like Where, another free iPhone program called Where To? is simpler and more powerful. It's preprogrammed with hundreds of possible points of interest. You don't have to type in, say, "florists," because it's already listed under shopping opportunities. Just tap the screen a few times, and up pops a Google map of your area, littered with flower shops. If you're in a hurry to find something, Where To? is the way to go.

I'm always looking for handy ways to store digital data. I often plug an old iPod into a desktop computer and use it as a portable hard drive, but the iPhone doesn't allow it. That didn't sit well with developers at Avatron Software Inc., who have created an appealing app called Air Sharing. The program works with desktop computers connected to a Wi-Fi wireless network. Air Sharing links the iPhone to the Wi-Fi network, causing computers on the network to see the phone as a data storage folder. That allows users to drag and drop any file from the computer to the iPhone and vice versa.

The system has its limits: Many office computers aren't accessible through Wi-Fi, for instance. But if you've got Wi-Fi at home, you can use Air Sharing to load documents, photos, and music files onto an iPhone, then view or play the files anytime, anywhere. Air Sharing costs $6.99.

I also use my old iPod as a digital recorder, with the help of an add-on microphone that plugs in at the top. But the iPhone has a built-in mic, so all it needs for sound recording is a bit of software. An app called Recorder nicely fills the bill. This 99 cent download, created by Retronyms.com, is refreshingly simple: Fire it up and press the record button. Once you're done, you can use a Wi-Fi feature similar to Air Sharing to put the recording on a computer. Or if the file is small enough, e-mail it to yourself. Actually, the audio file is stored online by Retronyms, and the e-mail includes a link that allows it to be downloaded. Either way, Recorder gives the iPhone a valuable new capability at a dirt-cheap price.

Thanks to its bright screen, the iPhone is a decent device for viewing electronic books. A couple of free apps, eReader and Stanza, take advantage of that. EReader runs an online store that sells electronic books. Use the iPhone's browser or any desktop browser to go online and order a title. The eReader app will install the book on the iPhone and display it in clear, legible type.

Stanza is even more impressive. Start it up, and the app displays an array of Internet sites where you can download free electronic books, mostly older, out-of-copyright stuff. But you can also download up-to-date issues of major magazines like Wired and The Atlantic Monthly, and summaries of major newspapers like The New York Times and The Wall Street Journal. You can also install a program on a Windows or Macintosh computer that will collect your own text files, like Microsoft Word or Adobe PDF documents, and feed them into the iPhone through a Wi-Fi connection. With Stanza, you can read the files on the iPhone.

At least until the battery runs out. But you can save lots of juice by making fewer phone calls. You've got better things to do, anyway.

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Tuesday, 7 October 2008

iPhone 3G review

iPhone 3G review

Source and credit: http://www.engadget.com/

Free Apple iPhone - Wow!

It's hard to think of any other device that's enjoyed the level of exposure and hype that Apple found in the launch of the first iPhone. Who could forget it? Everyone got to be a gadget nerd for a day; even those completely disinterested in technology seemed to come down with iPhone fever. But the original device was still far from perfect: its limited capabilities (especially in the 3G department), high price of entry, and the small number of countries in which it was available kept many potential buyers sidelined. Until now -- or so Apple hopes.

The wireless industry is a notoriously tough nut to crack, and it's become pretty clear that the first iPhone wasn't about total domination so much as priming the market and making a good first impression with some very dissatisfied cellphone users. With the iPhone 3G, though, Apple's playing for keeps. Not only is this iPhone's Exchange enterprise support aiming straight for the heart of the business market, but the long-awaited 3rd party application support and App Store means it's no longer just a device, but a viable computing platform. And its 3G network compatibility finally makes the iPhone welcome the world over, especially after Cupertino decided to ditch its non-traditional carrier partnerships in favor of dropping the handset price dramatically. $200? We're still a little stunned.

So now that Apple finally stands poised for an all out war on cellphone-makers everywhere, will the iPhone 3G stand up to the competition -- and higher expectations than ever? Read on for our full review.

The hardware
No one will have any trouble recognizing the new device from its face -- it's essentially identical to the original iPhone. Thankfully, the bright, high quality, high resolution 480 x 320 3.5-inch display that's just so easy to love, hasn't been changed a bit. Unfortunately, it's still every bit as much a magnet for smudges and fingerprints -- in fact, even more so now that the rear of the device has dropped its chic matte aluminum in favor of black (or white, optional on the 16GB model) plastic. Hey, at least now it's more symmetrical.

The move to plastic seemed almost inevitable now that the free iPhone has so many radios, frequencies, and antenna needs (GSM, EDGE, HSDPA, WiFi, Bluetooth, GPS), but while we do prefer the original aluminum, the plastic does feel pretty solid and not at all flimsy, which is more than we can say for a hell of a lot of handsets. There's no doubt about the fact that we'd have preferred a matte or soft-touch finish to the glossy plastic, but that's all a matter of taste.

The body of the phone is slightly thicker at its center than its predecessor, although the edges are tapered and thinner than before, which is always a good way to make a device feel smaller than it actually is. (Palm learned this a long time ago.) There are a couple downsides to the body shape, though: first, when you're tapping off-center on a hard, flat surface, the phone wobbles (but only a little, oh well).

Second, the new shape means you won't be using it in your original device's dock. This really wouldn't be all that bad if Apple included a dock with the 3G like they did with the first iPhone, but now they want you to buy that separately. Did we mention they're asking $30 for it? Way lame. That absurdly small power adapter kind of makes up for it, but only a little.

One thing Apple was keen to talk up is the vastly improved call quality of the iPhone 3G. Those in the know understand that 3G call quality is often better than regular GSM -- but it turns out Apple made a huge improvement on both sides. iPhone 3G calls made over 3G and GSM both sounded significantly better than calls made on the original iPhone. If you're upgrading your device iPhone you may not necessarily notice it, but on a side by side it was pretty obvious.

Of course, call quality most often depends on coverage, and coverage varies between 3G and GSM networks depending on where you are. 3G calling also requires more battery power. Where are we going with this? Well, despite many of the painstaking measures Apple's taken to preserve battery power, the iPhone 3G doesn't do any real time signal detection to help determine whether you currently have better 3G or GSM voice coverage. If you suspect you might get better coverage either on or off 3G, it's up to you to dig down through a few settings menus to flip the switch. Not a deal breaker by any means, but it'd make for a welcome fix.

Apple's numbers on the iPhone 3G's battery life peg it at 10 / 5 hours talk on GSM / 3G (respectively), 5 hours 3G data, 6 hours WiFi, 24 hours music and 7 hours video. Pretty much everything we've found in our testing jibes with Apple's claims, if not exceeds them. (Our early results testing video early on skewed low because we had mistakenly left on push and fetch data, which dropped the battery life by almost 25%. After re-testing, they're back up to spec.)

All our tests were conducted with 3G on, WiFi on (not connected), Bluetooth off, no data fetching enabled (unless specified otherwise). Media tested with stock headphones, medium volume, and medium screen brightness, auto-brightness disabled.

* Music (continuous playback, large library, occasionally turning on screen): 31h 23m
* Video (continuous playback, no push/fetch data): 7h 5m
* Video (continuous playback, with push and 15 minute fetch data): 5h 24m
* Daily data use (browsing, email, and GPS / maps): ~6h 30m

Those numbers definitely are not bad, but if you're anything like us and you kill time on your phone reading feeds and checking email like a fiend, by 3 or 4pm you'll likely be wondering if you'll even make it home with any power left -- especially if you leave on the 3G data. So be warned, because the kind of prolonged usage you used to get away with on the original iPhone probably isn't possible with the iPhone 3G. For some, this may be an issue. Others may never notice.

There have been a number of other fixes to better the device as well. For example, the phone now has two proximity sensors to better detect when it's held to your ear. We also found that while the camera was essentially identical, we were getting images that were ever so slightly sharper and crisper than the original iPhone on 1.1.4 (check it out below). Still, knowing that HTC's Touch Diamond -- which features a 3.2 megapixel sensor and mechanical autofocus -- could pack such a great camera in an even smaller form factor than the iPhone's left us pining for something a bit more than the same 2 megapixels from the first time around.

What we're probably the most excited about, though, is that two of our biggest hardware-related gripes from the original device have finally been addressed: first, the headphone jack is now flush, which means any standard (3.5mm) headphones will work in the iPhone without the need for an adapter. The new jack has a solid, confidence-inspiring feel that won't leave you worrying about damaging the device or your headphones. To this day we still have no clue why Apple pushed the jack in -- it was kind of funny hearing Steve pitch the flush jack as a feature at WWDC. It's the simple things, you know?

Second, the speaker volume has been jacked up significantly, giving your calls (or music) a much more workable volume level if you're not blessed with superhuman hearing. It's not the loudest speaker we've ever heard on a device, and unlike many Nokia Nseries phones, it's still mono. But it's definitely a step up compared to the first iPhone, which was not only quiet, but also seemed to distort at much lower volumes.

What we're probably the most excited about, though, is that two of our biggest hardware-related gripes from the original device have finally been addressed: first, the headphone jack is now flush, which means any standard (3.5mm) headphones will work in the iPhone without the need for an adapter. The new jack has a solid, confidence-inspiring feel that won't leave you worrying about damaging the device or your headphones. To this day we still have no clue why Apple pushed the jack in -- it was kind of funny hearing Steve pitch the flush jack as a feature at WWDC. It's the simple things, you know?

Speed and location
At the end of the day, it's the 3G data that's important enough to become part of the new iPhone's namesake. Speed testing the iPhone 3G hasn't been disappointing in the slightest. We've seen speeds between 300 - 500Kbps in the US (roughly equivalent of other HSDPA devices we've tested), and in networks abroad where the data rates are even faster, we've gotten consistent data rates of over 700-800Kbps. It's pretty clear the iPhone 3G isn't hitting hardware limits right now, so much of what you can prepare to see in terms of speed in the US will depend directly on reception with AT&T's network -- which doesn't have the most outstanding reputation, nor the broadest 3G rollout.

Interestingly, in one test, our iPhone 3G had worse reception on AT&T than a Nokia N78, yet managed speeds of over 100Kbps faster. So ultimately, where 3G coverage is decent, you should be seeing speeds that will no longer have you tearing your eyes out, as was so often the case with little mister sometimes-takes-minutes-to-load-a-small-page first-gen iPhone.

GPS acquisition has also been surprisingly fast for a cellphone. AGPS devices use traditional GPS receivers, but help speed up location acquisition and accuracy by using cellphone towers to triangulate. As far as we know, the iPhone 3G is the only device out right now that not only has AGPS, but takes advantage of Skyhook's proprietary WiFi-based location system, giving it a total of three ways to help find where you're at. We were able to acquire GPS in as little as a second or two, although depending on your location and reception, you might see that take longer. It's important to note, though, that the iPhone's was clearly intended to be a location-aware smartphone -- not a dedicated GPS device. There's a big difference.

That said, there's an enormous amount of interest by people hoping they can add one more to the pile of devices their iPhone has taken over for. It's pretty clear why people might want the iPhone 3G to replace their car's dedicated GPS nav, too. It's not just a location-aware device with a large, bright screen -- it's also connected (with service you're already paying for), thus able to get traffic updates, routing information, and so on. The Google Maps app doesn't provide turn by turn route guidance, though, so while it does provide directions, you can only use it as a stand-in -- and not as a full replacement -- for a proper GPS device. This problem might be solved later by some intrepid 3rd party developer (like, say, TomTom or Telenav), but there's been some confusion as to whether this might actually happen, and what Apple's official stance on GPS nav actually is. And even if this GPS software does eventually come out, the speaker on the iPhone 3G simply won't be loud enough to be heard over most road noise, so you'd also have to make use of a line-out. In other words, don't sell your GPS device just yet, okay?

The software
Anyone that's used the original iPhone knows what a delight the device can be to use -- except when using the old mail app -- but the hardware is only one part of that. An accurate capacitive touchscreen and well optimized mobile processors form the basis of that experience, but the iPhone continues to derives its real power in usability. The iPhone 3G and the second release of mobile OS X have given the device numerous useful new features while keeping in line with expectations that they not slow down the experience, nor overwhelm new or experienced users. So far, so good.

Easily the most significant addition to the iPhone 3G (as well as the original iPhone and iPod touch) is the App Store, which finally enables users to trick out their phone with whatever programs make it through Apple's rigorous developer screening and software testing process. We've got as many mixed feelings about that closed-but-open model as we do about many of the programs that launched with the device -- especially the AIM client, which we were most excited about, but that kind of flopped. (Disclosure: Engadget is owned by AOL / TimeWarner. Sorry gang!)

Although the App Store isn't open to any developer, it's worth noting that Apple's implementation wrests all control from its carrier partners, which typically expect 3rd party applications to be either side-loaded (i.e. more for the power user set), or simply want complete control of sales through their own walled garden. It's easy to argue that the App Store just trades one walled garden for another, but what the hell, we'll happily take Apple's over AT&T's.

The applications themselves vary in price, and are purchased after you've logged in with your iTunes account. (Yeah, you'll need one even if you're only downloading free programs.) Apps under 10MB download over the air, and are immediately deposited in your first available slot, where they can be moved (or removed) as you see fit. As new versions of the apps become available, the App Store notifies you of updates and manages the downloads. Yes, it's a new kind of walled garden, but the App Store is also a category-redefining experience. We've already heard a radically open version will be making its way to Android, and we hope it will eventually find its way to platforms like Windows Mobile and Symbian as well.

Another new addition is character recognition support for logographic-based languages, such as Traditional Chinese, as well as localized keyboards for nearly two dozen languages and markets worldwide. But the touchscreen keyboard can still be a major sticking point for some -- ourselves enthusiastically included -- and Apple hasn't given any more of its default programs (like SMS) the increased ease of typing that comes with using the keyboard in landscape mode. There's simply no question that in terms of efficiency, on an iPhone we're nowhere close to where we can get on a spacious (or even not so spacious) QWERTY keypad. To their credit, though, Apple's made a few tweaks over the last year that have made typing a little faster and easier (like letting you pre-type the next letter before your first finger has lifted). But the fact is this defining feature of the iPhone remains one of its biggest drawbacks.

After nearly a week of testing MobileMe, we still haven't really had a positive experience with it among our editorial team. One editor, who had fewer issues than anyone else, still had difficulty syncing his 1,300+ contacts. MobileMe would choke on sync and require disabling / re-enabling to keep that sync moving. Another problem we saw was that email deletes weren't synced to other devices, requiring the same message be deleted in multiple locations. In some cases, a deleted email that wasn't properly synced would actually repropagate to back out other devices. Nothing better than zombie email.

Another thing we (and a lot of people noticed) is that MobileMe on the desktop is faux-push -- it only gets updates every 15 minutes because it's actually pulling them, unlike the iPhone's proper push. (We're, like, totally sure someone's going to sue.) You can edit a certain .pref file (details here) to make it fetch every minute -- but fetching every minute isn't push, now is it? Apple has since acknowledged this issue (among others). We also noticed on the phone that if you have synced MobileMe calendars, your calendar subscriptions (like, say, shared iCal or Gcal or what have you) are disabled.

All in all, as of the time of this writing, our feeling is that MobileMe still feels like it's in beta -- when it's up -- and is generally falling way short of what was promised by Apple. We believe they're earnest when they say they're trying to get it all up and running to fulfill their commitments, but for the time being we think it's best to steer clear until they work out the kinks.

On the other hand, we found the Exchange support to be simple enough to set up and use that you may not have to bug your IT dude. Some hardcore enterprise users will miss the full Exchange suite, including synced notes and tasks, but the core functionality (email, calendar, contacts) work very well, and if you need to take your iPhone into the locked-down office, we tested and confirmed that it will play fine with your company's WPA Enterprise / 802.1x with PEAP network. But our biggest gripe with Exchange isn't small: the system is unable to let enterprise contacts and calendars coexist on the same device with personal contacts and calendars. (Personal and corp email get along just fine, though.)

When you turn on Exchange-synced contacts and calendars, you're notified that it's a one or the other kind of a situation, and your personal data will be removed from the phone. Though that data isn't purged from your host machine, of course, you do immediately lose the ability to change contact or calendar sync settings. This effectively means that your device can only serve as an enterprise device OR a personal device, but not both at once. Kind of defeats the purpose of convincing your boss to get you an iPhone in the first place, you know? Can't all our calendars and contact lists just play together on the same device? We think they can (and should).

Some other new and noteworthy features:

* As mentioned, Google Maps now shows a pinging blue locator that can track your movement. As of right now there's no way to convert this to KML or anything usable for geocaching.
* The camera will also now ask you permission to use GPS to geotag photos with your current location. Once you grant that permission, it will add the necessary standard EXIF data to your photos. Trés useful, but you can't refer back to those geotags to bring up a location in Google Maps.
* Side note: there's now an option to reset location notifications, if you accidentally granted permission to an app you don't want knowing where you are.
* The iPhone can now read PowerPoint, Pages, Numbers, and Keynote documents. It's still incapable of editing or creating new documents, however, and outside of sending yourself these files via email, there's no accessible file storage.
* You can now save images from the web to your camera roll by tapping and holding.
* The calculator goes into scientific mode when the device is tilted sideways.
* Entering passwords is a little easier -- the last character you entered is temporarily shown at the end of the string. Keeps things safe but makes sure you know if you mistyped.
* One of the very first things we ever requested the iPhone see fixed is finally fixed: calendar colors are now supported, meaning you can finally visually tell your appointments apart based on calendar.
* You can now control email, contact, and calendar fetching from system settings, giving you granular control over push and pull data on your various accounts.
* You can also enable parental controls if you got the device for your kids. Or you just want to curb temptation to constantly watch Charlie the Unicorn on YouTube or buy Lil Wayne tracks on the WiFi Store, weirdo.
* Screen captures can be taken by holding home, then pressing sleep. They're dropped in the camera roll.
* Doing a hard reset now fully purges the device's memory, thereby making it much more difficult to recover the kind of data you don't want someone else recovering. (More on that here.)

We'd also be remiss if we didn't namecheck a few of the things missing from the device, some likely to be inconveniences, others outright dealbreakers:

* Easily-replaceable battery -- especially being that 3G is much more demanding on battery power than EDGE data. We haven't popped the back off, but even if replacing the battery were as simple as unscrewing the two screws at the bottom (and it's not), that's still not what we'd call easily replaceable.
* Copy / paste. As if we even needed to mention this.
* MMS. Ditto.
* Expandable memory still isn't in the cards (har). 8 and 16GB capacities are very decent, but the ability to go further with microSDHC would be welcomed by many. As would be a 32GB model.
* A2DP (stereo Bluetooth). If this was an unlikely addition before, it's all but written off now. A2DP is a notorious battery hog on devices like cellphones, and the iPhone is already pushing the limits on power conservation and efficiency. It pains us to say it, but we just don't see A2DP happening any time soon.
* Push Gmail. Hey, if Helio can have it on the Ocean, and Samsung on the Instinct, why is Apple stuck with only push Yahoo mail?
* Service-independent device to machine wireless syncing. Exchange and MobileMe are nice, but even nicer would be a way to easily sync data directly to your machine without having to pay or have some kind of service.
* Tethered data. Hey, you're paying $30 a month for data (likely more if you're using it outside the US), your laptop should be able to use some of it too.
* No way to open a link in a new tab in mobile Safari. We also wish the browser was still a bit better about caching data, too -- it'd be nice not to have to do so many reloads when switching between tabs or moving back and forward through history.

And for the enterprise users in the audience, the shortlist of ActiveSync / Exchange bits that didn't make the cut:

* Folder management
* Opening links in email to documents stored on Sharepoint
* Task sync
* Setting an out of office autoreply
* Creating meeting invitations
* Flagging messages for followup

Wrap-up
If you're an avid Symbian, BlackBerry, or Windows Mobile / Exchange user, chances are you might think the iPhone 3G is Apple playing catch-up -- and you're not wrong. 3G, GPS, third party apps, enterprise messaging, these are all old hat. But even the would-be iPhone killers being churned out weekly haven't yet found a way to counter the iPhone's usability and seamless integration of service and software, desktop and mobile, and media and internet.

There are always things that could be improved, features to be added, fixes that should be applied -- but from first to second gen, from year one to year two, Apple has proven itself a relentless upstart in the mobile space, and is showing no signs of slowing down. All those new features give the iPhone even more appeal than ever, but the price is what really seals the deal.

For our money, you're going to have a hard time finding a better device for two hundred bucks -- or maybe even for any price. But that doesn't mean you ought to toss your original iPhone, either. With the release of iPhone 2.0, Apple's given early adopters every possible new feature for free, meaning the iPhone 3G's biggest roadblock to adoption in the US may be its still very worthy predecessor. But as Steve says, "If anybody is going to cannibalize us, I want it to be us." As for the rest of the world? Things are about to get interesting.








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